AI Insights · Timothy · April 2024
Top 5 Anime Games Performance on Unified Platform in Latin America - Q1 2024
Discover how the top 5 anime games performed in Latin America during Q1 2024, with insights into downloads, revenue, and active users.
In the first quarter of 2024, the top 5 anime games on a unified platform in Latin America showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look into the trends of these popular titles:
DRAGON BALL LEGENDS recorded an impressive start with approximately 200K weekly downloads in early January, which dipped mid-quarter but surged again to around 201K by the end of March. Weekly revenue peaked at $132K initially, but saw fluctuations, ending the quarter at around $52K. Weekly active users showed a gradual decline from 1.37M to 1.2M, with a notable increase in the last week to nearly 1.2M.
One Punch Man World had a strong debut with around 337K downloads in the last week of January. This number decreased over the weeks, settling at approximately 38K by the end of March. Revenue peaked at $32K in early February and then gradually decreased to about $1.5K. Active users started at 319K and showed a downward trend, ending the quarter with about 108K users.
DRAGON BALL Z DOKKAN BATTLE experienced varied performance in Q1 2024. Weekly downloads started at 150K, dipped to 33K mid-quarter, and rose again to 89K in late March. Weekly revenue peaked at $40K in early January, fluctuated, and settled at about $12K. Active users saw a decline from 356K to 324K, with a peak of 343K in mid-February.
ONE PIECE Bounty Rush had a steady performance with downloads starting at 129K, experiencing a mid-quarter dip, and ending at around 37K. Revenue peaked at $33K in mid-February, with a gradual decrease to about $10K by the end of March. Active users showed a decline from 213K to 149K throughout the quarter.
CAPTAIN TSUBASA: ACE demonstrated consistent performance with downloads starting at 81K and ending at around 40K. Revenue remained relatively stable, peaking at $6.8K initially and ending the quarter at about $4.2K. Active users increased from 190K to 271K, showing a positive growth trend.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.